| 1. | On problems about sampling value differential protection 再谈采样值差动保护的一些问题 |
| 2. | For square area lights , you have to set only one samples value ( samples ) 对于正方形区域照明,你只能设置一个采样值(采样) 。 |
| 3. | The repetition rate of 8 - digits per sample value is higher than that of 4 - digits 每采样值8位(码)的重复速率比4位的重复速率高。 |
| 4. | It is not useful at all with high samples values , as the borders will appear already soft 高采样值在边界已经很平滑的情况下没有什么效果。 |
| 5. | Umbra - you need samples values equal to or greater than 2 to see any influence of this button 日蚀采样值必须不小于2 ,查看该按钮的任意想过。 |
| 6. | It should be considered obvious that these results will never be better than the same lighting with high samples values 当然这些方法的效果永远不如你使用一个较高的采样值。 |
| 7. | Noise - the shadow samples are offseted from each other in a pseudo - random way , which artificially soften the borders of the shadows 噪声阴影采样值的间值呈伪随机数序列,将逼真地模拟阴影的边界。 |
| 8. | For rect area lights , you can set different samples values in the two co - planar directions of the area light ( samplesx and sampley ) 对于矩形区域照明,你可以设置在区域照明的两个平面方向上设置不同的采样值(采样x和采样y ) 。 |
| 9. | Once again , this option is not very useful when you use high samples values ; the drawback is that this noise generates quite visible grainyness 同样,该选项在高采样值时效果没什么效果;不利之处在于噪声会产生可见的灰色效果。 |
| 10. | It artificially softens the borders of shadows ; when the samples is set very low , you can expect poor results , so dither is better used with medium samples values 这样可以逼真地锐化阴影的边界;当采样值很低时,效果很差,所以抖动和中度采样值一起使用。 |