| 1. | The simplest form of projection is a perspective projection . 最简单的投影形式是透视投影。 |
| 2. | Shift between perspective shade and axonometvic shade 轴测投影与透视投影的互换 |
| 3. | Builds a left - handed perspective projection matrix 生成一个左手坐标系的透视投影矩阵。 |
| 4. | Builds a right - handed perspective projection matrix 生成一个右手坐标系的透视投影矩阵。 |
| 5. | Perspective projection by cutting definite propertions 分割定比透视投影 |
| 6. | Builds a customized , left - handed perspective projection matrix 生成一个自定义的左手坐标系的透视投影矩阵。 |
| 7. | Builds a customized , right - handed perspective projection matrix 生成一个自定义的右手坐标系的透视投影矩阵。 |
| 8. | Builds a left - handed perspective projection matrix based on a field of view 根据视角生成左手坐标系的透视投影矩阵。 |
| 9. | Builds a right - handed perspective projection matrix based on a field of view 根据视角( fov )生成右手坐标系的透视投影矩阵。 |
| 10. | Non - perspective projection 非透视投影 |