| 1. | In order to circumvent this difficulty, a precedure has to be found which specifies the transition matrix as a function of its second argument . 为了克服这个困难,必须寻求一种方法,能将转换矩阵规定为它的第二变元的函数。 |
| 2. | Builds a 2 - d transformation matrix in the xy plane 在xy平面上生成一个二维转换矩阵。 |
| 3. | Gets or sets the view transformation matrix 获取或设置视图转换矩阵。 |
| 4. | Builds a 2 - d affine transformation matrix in the xy plane 在xy平面上生成一个二维仿射转换矩阵。 |
| 5. | Builds a transformation matrix 生成一个转换矩阵。 |
| 6. | Identifies the transformation matrix being set as the view transformation matrix 标识设置为视图转换矩阵的转换矩阵。 |
| 7. | Identifies the transformation matrix being set for the specified texture stage 标识为指定的纹理贴图层设置的转换矩阵。 |
| 8. | Identifies the transformation matrix being set as the projection transformation matrix 标识设置为投影转换矩阵的转换矩阵。 |
| 9. | Identifies the transformation matrix being set for the specified texture stage . view 标识为指定的纹理贴图层设置的转换矩阵。 |