| 1. | Through adding virtual objects , ar realizes undertaking virtual tasks in real scene 增强现实技术通过将虚拟物体加入真实场景中从而在真实环境中完成虚拟任务。 |
| 2. | Moreover , generating the realistic graphics of the explosion of virtual object is more challenging 其中,虚拟物体爆炸效果的真实感图形生成技术更是具有难度的研究课题。 |
| 3. | Proxy objects will be placed wherever there is an object in our shot that will receive a shadow from our cg object 在实拍中有实际物体的地方都应放置相应的虚拟物体来接收cg物体产生的阴影。 |
| 4. | One of the critical technologies of augment reality ? ? the registration of virtual object in augment reality is investigated 研究增强现实的关键技术之一的虚拟物体注册技术,使增强现实系统中的增强信息更具有真实感。 |
| 5. | Now you ' ll have to play with the shadow cast / receive options for your proxy objects as obviously we don ' t want them to cast shadows on each other 现在我们必须调整虚拟物体的阴影产生、接收选项,以避免它们之间产生阴影。 |
| 6. | In my case this involved rendering out 300 frames for each shadow , each time turning lights on or off and altering the cast / receive shadows options for various objects 现在我们必须调整虚拟物体的阴影产生、接收选项,以避免它们之间产生阴影。 |
| 7. | Digital differential geometry processing xin - guo liu , hu - jun bao , and qun - sheng peng state key lab of cad cg , zhejiang university , hangzhou 310027 , p . r . china 数字几何指的是物体的几何表示,用于在数字设备上对虚拟物体进行显示观察评价和操纵等等。 |
| 8. | Assuming your lights are set up correctly your shadows should work without much alteration , we simply have to place proxy objects in our scene to receive the shadows 为保证灯的位置正确设置,阴影不应有太大的改动,我们必须在场景中创建虚拟物体来接受阴影。 |
| 9. | Further , each contour is labeled as being " behind " or " in front of in the first two frames , depending on whether it is in front of or behind the virtual object , so the occlusion is solved 并且,在前两帧图像中交互指定遮挡轮廓相对于虚拟物体的前后位置,从而解决了扩充现实的遮挡问题。 |
| 10. | We also introduce synthesis technique for idt to transport the real - world texture samples on virtual objects . finally , the texture - covered objects could be rendered under environment illumination in real time 本文接着引入光照相关纹理在任意曲面上的合成技术,将纹理采样移植到虚拟物体上,最后在环境光源下实时地绘制。 |