| 1. | Set up the vertices and vertex shader 设置顶点和顶点着色器。 |
| 2. | Microscopes and accessories 自动载玻片着色器 |
| 3. | For information about pixel shader registers see registers - ps _ 1 _ x 更多关于象素着色器的参考章节,请查看象素着色器_ 1 _ x 。 |
| 4. | For information about the pixel shader reference section , see the pixel shader 1 _ x 更多关于象素着色器的参考章节,请查看象素着色器_ 1 _ x 。 |
| 5. | The differences involve lack of support for pixel and vertex shaders because mobile devices do not currently provide this capability 存在的差异在于缺少对像素和顶点着色器的支持,因为移动设备目前不具备此能力。 |
| 6. | Each stage s texture coordinate index must be set to its default value . the default index for each stage is equal to the stage index 当使用顶点着色器进行呈现时,必须将每个贴图层的纹理坐标索引设为各自的默认值。 |
| 7. | For more information about the architecture of the programmable sections of the microsoft ? direct3d ? , see programmable vertex shader architecture and programmable pixel shader architecture 请查看可编程顶点着色器体系结构和可编程像素着色器体系结构。 |
| 8. | Energy - as shader , but now also lamp energy , color and distance , is taken into account . this makes the material change color when more light shines on it 能量-类似着色器,但灯的能量,颜色和距离也被纳入考虑因素。这使得当更多光线照亮的时候物体会改变颜色。 |
| 9. | Software vertex processing provides a guaranteed set of vertex processing capabilities , including an unbounded number of lights and full support for programmable vertex shaders 软件顶点处理提供可保证的顶点处理能力集,包括无限制的光源数量和对可编程的顶点着色器的完全支持。 |
| 10. | Pcgh : willst du damit andeuten , dass branching - performance oder - granularit ? t irgendwie mit der geschwindigkeit von geometry - shadern zusammenh ? ngen oder war das nur ein beispiel Pc游戏硬件:请问你想强调的是分支执行性能或者分支粒度与几何着色器的速度有关,或者这只是一个例子? |