| 1. | Specifies that the stack of all graphics operations is flushed immediately 指定立即刷新所有图形操作的堆栈。 |
| 2. | Specifies that all graphics operations on the stack are executed as soon as possible 指定尽快执行堆栈上的所有图形操作。 |
| 3. | Graphics operations do not include the right and lower edges of a client area 图形操作不包括工作区的右边缘和下边缘。例如, |
| 4. | Forces execution of all pending graphics operations and returns immediately without waiting for the operations to finish 强制执行所有挂起的图形操作并立即返回而不等待操作完成。 |
| 5. | This method starts a flush and returns immediately without waiting for any currently executing graphics operation to finish 此方法开始刷新并立即返回,而不等待所有当前正在执行的图形操作完成。 |
| 6. | Because only one graphics operation is performed on the screen , the image flickering associated with complex painting operations is eliminated 因为在屏幕上只执行一个图形操作,所以消除了由复杂绘制操作造成的图像闪烁。 |
| 7. | A metafile contains records that describe a sequence of graphics operations that can be recorded constructed and played back displayed 图元文件包含描述一系列图形操作的记录,这些操作可以被记录(构造)和被回放(显示) 。 |
| 8. | Forces execution of all pending graphics operations with the method waiting or not waiting , as specified , to return before the operations finish 用此方法强制执行所有挂起的图形操作,按照指定,等待或者不等待,在操作完成之前返回。 |
| 9. | Graphics operations that require multiple complex painting operations can cause the rendered images to appear to flicker or have an otherwise unacceptable appearance 需要多重复杂绘制操作的图形操作会导致呈现的图像闪烁或具有其他不可接受的外观。 |
| 10. | While this will not have any discernable performance gains when using the code below , it is something to keep in mind when working with more complex graphics - manipulation code 但在使用下面的代码时不会有任何明显的性能提升,这一点在使用更加复杂的图形操作代码时必须记住。 |