| 1. | If specular highlights is enabled ; otherwise , 如果启用反射高光,则为 |
| 2. | If camera - relative specular highlights is enabled ; otherwise , 如果启用镜头相关反射高光,则为 |
| 3. | Retrieves or sets a render state that enables specular highlights 检索或设置启用反射高光的呈现状态。 |
| 4. | Floating - point value that represents the sharpness of specular highlights 表示反射高光清晰度的浮点值。 |
| 5. | Gets or sets a value that specifies the sharpness of specular highlights 获取或设置指定反射高光的锐度的值。 |
| 6. | Retrieves or sets a value that specifies the sharpness of specular highlights 检索或设置用于指定反射高光清晰度的值。 |
| 7. | Specifies whether the device supports gouraud shading of specular highlights 指定设备是否支持反射高光的gouraud着色。 |
| 8. | True if the device supports gouraud shading of specular highlights ; otherwise , 如果设备支持反射高光的gouraud着色,则为 |
| 9. | Specifies whether to use camera - relative specular highlights or orthogonal specular highlights 指定是使用镜头相关反射高光还是使用正交反射高光。 |
| 10. | Specular highlights are calculated as though every vertex in the object being lit is at the object s origin 反射高光的计算方法就好像是被照亮的物体中的每个顶点都在该物体的原点上一样。 |