| 1. | The image of the planet shown here uses a reflection map to create a cloud effect 行星的图像在那儿显示使用了一个反射贴图去创建一个云的效果。 |
| 2. | And the glossy map could be achieved using hardware under the circumstance of keeping the fidelity 同时在保证一定逼真度的条件下,利用硬件完成了高光反射贴图的生成。 |
| 3. | Inversely , do not keep the bump or specular maps almost empty . add as many details as you can to them 话说回来,也不要让凹凸或反射贴图一直空着。尽量加上更多的细节。 |
| 4. | Here we have the same scene with the same settings like above . only the image for fake reflection is different (这里是有着同样设置的同一个场景,惟一的不同是没有添加模拟反射贴图。 ) |
| 5. | The planet shading network demonstrates one way that you can gain control over the lighting when using reflection maps 这个场景材质网络证明一个方法,让你能获得控制光当使用反射贴图时。 |
| 6. | If there is need to create specular maps , they can be easily built from displacement maps or diffuse maps 如果有建立镜面反射贴图的需要,它们也可以很简单地从位移贴图或者漫反射贴图转变过来。 |
| 7. | After you have insert raytrace in the reflection map you will see that the material editor is showing new settings (在你将光线追踪指定到反射贴图通道以后,你将看到材质编辑器显示出新的属性。 |
| 8. | Dosch textures : reflection maps v2 provides 174 high resolution textures for creating outstanding reflection effects in computer graphics 反射贴图v2提供了174种高分辨率的贴图,给你的设计带来无与伦比的眩亮反射效果。 |
| 9. | The planet shader shows that difficult lighting situations caused by attributes such as reflection or incandescence maps , can be overcome by using a shading network to control the color of the reflection map itself 行星的材质显示困难的光的情况下,通过如反射属性或白炽属性贴图来产生,能通过使用一个材质网络来控制反射贴图本身来克服。 |