| 1. | Do your own lighting using your own custom lighting model 你可以使用自己定义的光照模型。 |
| 2. | Accelerated volume rendering using texture mapping with phong shading 光照模型的体绘制加速算法 |
| 3. | A better multi - sensor image fusion method in remote sensing 一种基于光照模型的多源遥感图像融合算法 |
| 4. | We will be discussing only point lights and the diffuse lighting model in this document 在此文中,我们仅会正讨论点光源及漫射光照模型。 |
| 5. | This discourse probes into the effects of the operative technology applying in the illumination model to improve the authenticity of a menu 本文重点探讨了在画面真实性处理中光照模型的实用技术的作用。 |
| 6. | For real - time global illumination rendering , the pre - computing techniques for radiance transfer function are described in this paper 在全局光照模型的绘制方面,本文主要介绍预计算的光辐射传输函数技术。 |
| 7. | Till now we have only talked about vertex shaders and lighting models . let ' s take a look at how they actually work 迄今我们还一直在谈论着顶点着色及光照模型的理论知识。现在让我们来看看它们实际是如何工作的。 |
| 8. | In the module of 3d visualization , the flow of volume rendering is given : pretreatment of volume data - > data sorting - > illumination procession - > volume rendering 对于三维可视化模块,详细阐述了其实现流程:体数据预处理数据分类光照模型、明暗处理各种剖分方式绘制图象。 |
| 9. | Ray - casting volume rendering and some involved technologies , such as shading model , resampling and mapping , are introduced . a new method is presented to mend ray - casting volume rendering 本文重点讨论了光线投射体绘制技术的原理和所涉及的光照模型、伪彩色、重采样、图像合成等技术。 |
| 10. | Then we created the lighting model of the cloud , with the billboard and impostor techniques to maintain the immersion and real - time characteristic of the system 采用了纹理映射技术来提高云层模型的真实感;同时建立了云层的光照模型,并结合billboard技术以及impostor技术来实现了云层的实时渲染。 |