| 1. | These simple ideas are the basis of the most common immediate access store which is called a core store . 这些简单的概念是最普通的直接访问存储器即磁芯存储器的基础。 |
| 2. | Immediate access stores are expensive to make and so comparatively few computers have stores larger than 64k . 直接访问存储器的制造费用大,所以存储器容量大于64K的计算机很少。 |
| 3. | Primary memory is known as random access memory ( ram ) and simple named memory 主内存即所熟悉的随机访问存储器( ram ) ,或简单称为内存。 |
| 4. | Random access memory is used to store dynamic data structures and jit - compiled code 随机访问存储器( ram )用于存储动态数据结构和jit编译的代码。 |
| 5. | Immediate access stores are expensive to make and so comparatively few computers have stores larger than 64k 直接访问存储器的制造费用大,所以存储器容量大于64k的计算机很少。 |
| 6. | Random - access memory . a broad classification of memory devices that includes all devices in which individual memory locations may be read or written as required 随机访问存储器。一个包含了所有每个地址能被按需读写的存储设备的粗略分类。 |
| 7. | Load floating - point single instructions access the word in storage and convert that single - precision value to double - precision format before placing in the target fpr . a set of 指令可以访问存储器中的字,并在将其放入目标fpr前把单精度值转换为双精度值。 |
| 8. | Non - olatile random - access memory . a type of ram that retains its data een when the system is powered down . nram frequently consists of an sram and a long - life battery 非易失的随机访问存储器。一种能在系统关机的情况下保持它的数据的ram 。 nram常常由sram和长寿命电池组成。 |
| 9. | Non - volatile random - access memory . a type of ram that retains its data even when the system is powered down . nvram frequently consists of an sram and a long - life battery 非易失的随机访问存储器。一种能在系统关机的情况下保持它的数据的ram 。 nvram常常由sram和长寿命电池组成。 |
| 10. | An instruction in machine language generally tells the computer four things : ( 1 ) where to find one or two numbers or simple pieces of data in the main computer memory ( random access memory , or ram ) , ( 2 ) a simple operation to perform , such as adding the two numbers together , ( 3 ) where in the main memory to put the result of this simple operation , and ( 4 ) where to find the next instruction to perform 机器语言中的一条指令通常告诉计算机4件事情: ( 1 )到计算机主存储器(随机访问存储器)的哪个位置去找一或两个数字或者简单的数据段; ( 2 )要执行的一个简单操作,例如将两个数字加起来; ( 3 )将这个简单操作的结果存放在主存储器的什么位置;以及( 4 )到哪里找要执行的下一条指令。 |