| 1. | The 2 riflemen should protect your tiberium spike from buzzer attacks 两队机枪兵应该保护你的矿柱免受蜂群的袭击。 |
| 2. | Refinery - sell after the harverster comes out . send the rifleman to protect your expansion 矿厂在矿车出来后卖掉。派机枪兵去保护扩张点。 |
| 3. | So , killing just 1 visceroid with a militant / rifleman squad will cause it to become a veteran 因此,用民兵/机枪兵杀死一个器官兽,会让他升级为老兵。 |
| 4. | Out of the barracks : 2 riflemen squads and an engineer , to counter possible tiberium spike grabs 从兵营里: 2个机枪兵小队和1个工程师,去抵抗可能的泰矿抢夺。 |
| 5. | Most people will build two buzzers as that can take down a bunker with one riflemen garrisoned in it 大多数人会建造两队蜂群,这样就可以清掉只有一队机枪兵驻守的地堡。 |
| 6. | The key will be control , let the mammoths tackle the armor and use the rifle teams as a meat - shield and for killing enemy infantry 关键是控制,让猛犸对付装甲,用机枪兵作为肉盾并且消灭敌人步兵。 |
| 7. | You want to shoot at leaders , enemy snipers / designated marksmen , machinegunners , radiomen , and other high - value targets 你应该要射击敌方指挥官,狙击手/已确定的神射手,机枪兵,通信员和其它高价值目标。 |
| 8. | Barracks : same as the gdi mirror . don ' t build too many riflemen , mainly rocketmen and some apcs to cover if the shadow teams are still alive 兵营:与对抗gdi相同。不要造太多的机枪兵,主要造火箭兵,如果影队还活着的话,要造一些apc来保护。 |
| 9. | All the while , if you included rocketmen as well , they will get their shots off and may even absorb more opponent shells 试想一下,成群的机枪兵混杂在掠夺者之间一起冲锋,他们吸引敌方蝎子/探索者/掠夺者的火力,有效的承受了本来应该掠夺者承受的伤害。 |
| 10. | And while you , the player , realize how important it is to take out a tech center , the ai may think it ' s more important to use your firehawks to take out a lonely riflemen 你作为玩家明白炸掉高科是最重要的,但ai可能认为炸掉一个落单的机枪兵更重要。 |