| 1. | It allows you to create animations by using the animation palette and the layers palette 它可以使用动画控制面板和层控制面板来创建动画。 |
| 2. | The animation palette is used to define each frame and the layers palette defines the image state associated with each frame 动画控制面板用于定义每一帧,层控制面板用于定于每一帧所对应的具体图片。 |
| 3. | Frames can be reordered in the animation palette by clicking on the frame you want to move and dragging it to the desired location 位于动画控制面板内的帧可以被重新排序。你可以点击指定帧并将其移动到你所希望的位置。 |
| 4. | At the bottom of the animation palette , choose once from the looping pop - up menu and then click the play button to view the animation 在动画控制面板的最下方,从循环弹出菜单中选择“一次” ,此时,点击播放按钮开始观看动画。 |
| 5. | In the animation palette , choose make frames from layers from the animation palette . each layer will appear as a frame in the animation palette 在动画控制面板中,选择“从动画控制面板中指定来自于层的帧” 。此时,每个层将作为动画控制面板中的一个帧出现。 |
| 6. | [ if ! supportlists ] - - > 6 . < ! - - [ endif ] - - > frames can be reordered in the animation palette by clicking on the frame you want to move and dragging it to the desired location 位于动画控制面板内的帧可以被重新排序。你可以点击指定帧并将其移动到你所希望的位置。 |
| 7. | [ if ! supportlists ] - - > 5 . < ! - - [ endif ] - - > at the bottom of the animation palette , choose once from the looping pop - up menu and then click the play button to view the animation 在动画控制面板的最下方,从循环弹出菜单中选择“一次” ,此时,点击播放按钮开始观看动画。 |
| 8. | [ if ! supportlists ] - - > 3 . < ! - - [ endif ] - - > in the animation palette , choose make frames from layers from the animation palette . each layer will appear as a frame in the animation palette 在动画控制面板中,选择“从动画控制面板中指定来自于层的帧” 。此时,每个层将作为动画控制面板中的一个帧出现。 |
| 9. | The pseudo - muscle method is used to implement all the low level faps which mimic the elastic deformations of the skin in each region and the rigid motions of the face . to generate the face animation freely , we construct a multi - level control model of face animation which is complex to simple , low level to high level from the bottom up . last , we develop a 3d face animation system compliant to mpeg - 4 . in our system , fdp stream is imported to personalize the generic face model 该方法首先根据mpeg - 4人脸模型规范对人脸模型进行功能区域的划分,每个功能区域都有一些与fap相关的控制点;然后采用伪肌肉模型的方法,实现了fap集中所有的低级动画参数,这些动画参数模拟了每个功能区域的肌肤弹性形变以及脸部的刚性运动;建立了一个从下至上由复杂到简单,由低级到高级的多层次的人脸动画控制模型,这种控制方式方便了人脸动画的生成。 |