| 1. | On some reverb units this parameter is called density 在一些混响器上,这个参数被称为密度。 |
| 2. | Digital reverb can even create spaces that don ' t exist in reality 数字混响还能创造不真实的空间。 |
| 3. | A reverb unit simulates the sound of different acoustical areas 混响单元是模拟不同声学空间中的声音。 |
| 4. | Environmental reverb is now disabled by default for hyper threaded machines 混响环境,现在是默认超螺纹机。 |
| 5. | Reverb depth control 混响深度控制 |
| 6. | Plr plate reverb 金属板混响 |
| 7. | If you can conclude what will happen as you change each parameter , you will be well on your way to use reverb effectively 如果你能判断出你所动的参数会发生什么事情,那么你将会很有效地运用混响。 |
| 8. | Diffusion - high settings of diffusion gives you a smoother sounding reverb because the reflections are closer to each other 扩散(漫射)设置高扩散值,能让你的混响声音变得更顺滑,因为反射声之间彼此更靠近了。 |
| 9. | What ' s important here is not how i would use reverb ( this is a subjective matter and what works for me may not work for you ) but to understand the outcome of adjusting any parameter 应该如何用混响,在这里不是最重要的(这是一个主观问题,可能适合你,但不适合我) ,但是要了解每一个参数在调整以后结果是什么。 |
| 10. | With a good understanding of the physics of natural reverberation , and the fundamental operational principles of reverb processors , it is possible to quickly create the illusion of any acoustic environment you can imagine 很好地理解自然混响的物理特性,以及混响效果器的基本运算法则,能帮助你很快的幻想出所有假想的声学空间。 |