| 1. | On the critique noumenon of cinematics and its structure styles 论电影艺术批评本体及其结构类型 |
| 2. | Currently , the ui will only toggle off during game cinematics 目前,用户接口界面只在进行游戏动画的时候关闭。 |
| 3. | This is used in multi - scene cinematics to go from one scene to the next 这是在多场景电影里使用的,将场景切换到下一个。 |
| 4. | Our cinematics team is about 25 strong , and usually everyone gets involved with every project at some point in the process 我们的电影团队有25人之众,而且通常在制作过程中的某些时候每个项目都会动用到所有的人手。 |
| 5. | Our cinematics work as story nodes , setting the scene , driving the game narrative forward , and we hope , rewarding players for hours of play 我们的影片是故事的转折点,为游戏作铺垫,推动游戏的故事发展,同时我们也希望,能成为玩家游戏多个小时的奖励。 |
| 6. | We ' ve had lots of people asking for " behind the scenes " material in the past , and we think people will be interested in seeing a bit of how blizzard cinematics are created " 过去总是有很多人问我们“幕后的”素材是什么,而我们认为人们会有兴趣了解一点暴雪的电影艺术是如何创作出来的。 |
| 7. | We know that starcraft ii players will expect to see some blizzard - quality cinematic content in the game , and we have definite plans to include multiple cinematics , starting with a cinematic intro 我们知道星际争霸二玩家会期望在游戏中看看一些暴雪品质的动画内容,而我们已有明确的计划去包括多样的动画,由一介绍动画开始。 |
| 8. | If you think of a death knight , you think of this terrifyingly powerful warrior in heavy plate armor carrying around an enormous rune weapon , very much like arthas does in the cinematics of warcraft iii 当你想象一个死亡骑士的时候,你可以想像成手持巨大的符文剑,身披坚韧板甲,掌握着毁灭性力量的人物,非常类似于阿尔萨斯在魔兽三故事里的形象。 |
| 9. | We know that starcraft ii players will expect to see some blizzard - quality cinematic content in the game , and we have definite plans to include multiple cinematics , starting with a cinematic intro 我们了解到学多星际2的玩家对游戏中暴雪质量的电影过场动画内容是十分期待的,我们也有明确的计划保证将包含大量的(若干的)的过场动画,包括一段电影开场动画。 |