dynamics object meaning in Chinese
动力学物体
Examples
- In this thesis , we propose a new technique - spherical radiance transport maps , for rendering dynamic scene under environment illumination . this method could render soft shadow and inter - reflection for multiple dynamic objects efficiently
本文扩展了该方法的预计算采样思想,提出了一种新的方法一球面光辐射传输映射,可以应用于包含多个动态物体的场景在环境光下的实时绘制。 - The mathematical formula about the dynamic object standard device used for measurement tracking precision in the factory is thorough researched in this paper , too . the entirety example calculate method used for define the parameter of the complex maths model about the dyamic object standard device is described
本论文还对跟踪精度室内检测装置- - - -动靶标标准装置的数学模型进行了较深入的研究,并将穷举法用于确定具有复杂数学模型的动靶标标准装置基本参数。 - In the process of tracking , when the objects rest disappear cross , or the new objects appear between the frames in the dynamic image , the algorithm can solve it correctly to realize the proper tracking of the multi - object , what ' s more , it correctly judges whether dynamic objects wander in the tracking areas , which ensures the validity of the counting
在跟踪过程中考虑了目标暂时静止、消失、交叉多种情况,并对动态图像中帧间出现新目标进行了正确处理,实现了多目标的正确的跟踪,进而对运动目标是否在跟踪区域徘徊进行判断,保证了进出目标计数的正确性。 - The data collection mission is important in distributed simulation systems . the data collection and fom agility problems are solved in the framework . based on the dynamic object model representation , an adaptive data logging policy is proposed in yh - fwf , which can meet the new requirements of hla distributed simulation system data collection mission
数据采集是分布仿真系统中的重要任务, hla分布仿真系统的数据采集任务具有一些新的特点,本文提出以对象模型动态表示为基础,在yh - fwf框架中以可接入的方式提供数据记录能力,很好地解决了hla仿真过程中的动态数据采集问题。 - In allusion to characteristic of scene simulation has rigorous require and has poor reuse ability and interactive between other simulate sub - system , paper put more stress in research of real - time and interactive problem in scene based on pc , design and realize a current real - time interactive scene simulate system based on personal computer . technology involved dynamic object load based on oop , simulate based on opengl , geometrical - modeling , physical - modeling and communication
针对视景仿真对实时性的要求较高,与其它仿真子系统工作之间的交互性和重用性差的特点,本文重点研究基于pc机的视景实时生成以及视景子系统间的互操作问题,设计并实现了一个通用的基于pc机的视景实时互操作支撑平台( pc - virsp ) 。