| 1. | Soft shadow area types 软阴影区域类型 |
| 2. | The following picture ( principles behind the area light ) helps to understand how the soft shadows are simulated 下面的图片(区域照明的原理)帮助我们理解平滑阴影是如何被模拟出来的。 |
| 3. | The first layer is for the shape of the shadow from light source and the second layer is for soft shadows from indirect light and area light 第一层是主光源形成的表明物体形状的阴影,第二层是间接光和面光造成的软阴影。 |
| 4. | Area lights cause specular scattering on objects and blend with its diffuse area , creating a very soft look with beautiful soft shadows 面光使得高光在物体表面散射开来并和本色区相互交融,创造出非常柔和美丽的光影效果。 |
| 5. | The attenuated dmap shadow file demonstrates how to fake the look of a raytraced soft shadow using only a depth map shadow 削弱的深度贴图阴影文件证明如何只用一个深度贴图阴影方法来仿造一个看起来象光线追踪方法产生的柔和阴影。 |
| 6. | These effects , including indirect diffuse lighting , soft shadows from area light sources , and color bounce between surfaces , produce images and animations of unsurpassed realism for producing compelling presentations 这些效果,包括间接扩散光,面光源柔和的投影,还有面之间的颜色反射,产生了非常卓越的真实场景和动画,而不是产生生硬的图像。 |
| 7. | In this thesis , we propose a new technique - spherical radiance transport maps , for rendering dynamic scene under environment illumination . this method could render soft shadow and inter - reflection for multiple dynamic objects efficiently 本文扩展了该方法的预计算采样思想,提出了一种新的方法一球面光辐射传输映射,可以应用于包含多个动态物体的场景在环境光下的实时绘制。 |
| 8. | To sum up the use of these three buttons , let ' s say that if your computer has a low computing power and if you want to use area lamps and raytracing anyway , you could find useful to set a low samples value ( like 2 . 00 ) and activate the buttons dither and / or noise in order to simulate slightly softer shadows 总结这三个按钮的用法,我们可以得出结论:如果你的计算机主频不高,但是你想使用区域照明和光线追踪等特性,你最好设置一个较低的采样值(例如2 . 00 ) ,并且激活抖动和/或噪声,从而简单地平滑一下阴影。 |