场变形 meaning in Chinese
field deformation
Examples
- The facial animation scheme includes two parts : realistic facial rendering under changing illumination or with different expression , and adapted field morphing algorithm
这个方法由两部分组成:不同表情不同光照下的真实感人脸绘制和改进的场变形技术。 - The second part is mainly about the morphing tool , fluidman , which can morph the rendered faces globally or locally . the combination of luxmaster and fluidman can produces facial animation under arbitrary illumination
第二部分主要是基于改进的场变形算法的工具fluidman ,应用这个工具,可以对不同表情、不同光照条件的人脸进行全局的或局部的变形。 - We will show its feasibility via the smooth transformation of distance fields driven by metamorphosis from the skeleton of the source object to that of the target one . the above method combines the context of transformation with the user " su
通过距离变换和骨架,上述骨架驱动zd距离场变形方法在最大程度上结合了用户主观的审美标准和变形的具体环境,中间形状的拓扑结构可控,能产生引人注目的效果。 - In geometry fitting , we introduce the scattered data interpolation technology , and by using the corresponding points on the shared boundary between the given facial mesh and the organ to be pasted , the facial mesh can be automatically fitted to the organ to be used . and in texture fitting , we extend the improved field - based morphing algorithm to the corresponding texture map , and with the preprocessing of the histogram - matching method we can obtain smooth replacing result in the texture map
在纹理上,将改进的场变形算法拓展到人脸模型对应的纹理图上,不但完成了纹理图中对应器官区域的替换,同时通过引入以点到边界距离的函数为权重的线性插值,实现了在替换器官区域从目标图像到源图像的均匀过渡;又通过引入直方图规定化的技术,解决了由于肤色相差较大而产生的边界不能平滑过渡的问题。