| 1. | After creating the satellite dll resource , you then point 创建附属dll资源后,就可将 |
| 2. | Building the updated satellite dll for that culture 生成该语言的最新附属dll |
| 3. | The bitmap is contained as a resource in a satellite dll 该位图作为资源包含在附属dll中。 |
| 4. | Ordinarily , the satellite dll versions must be identical to the main assembly version 通常,附属dll版本必需与主程序集版本相同。 |
| 5. | This is done in a two step process by using resgen and then al assembly linker to build the satellite dll . click the windows 完成此操作需要两个步骤过程,方法是使用resgen ,然后使用al (程序集链接器)生成附属dll 。 |
| 6. | The recommended way to implement a satellite dll - loading mechanism with language fallback in case the selected language isn t available 实现附属dll加载机制的建议方法,此机制具有在选定语言不可用时可供替换的语言。 |
| 7. | The following procedure demonstrates how to create a satellite dll containing icon and string resources and how to alter an add - in to access those resources 以下过程演示如何创建包含图标和字符串资源的附属dll以及如何改变外接程序以访问这些资源。 |
| 8. | When you need a resource in your project , you load the add - in and visual studio queries it for the satellite dll , just like other managed components 当您的项目中需要资源时,您加载外接程序, visual studio将查询它来获得附属dll ,就像其他托管组件一样。 |
| 9. | When you deliver your application to an end - user , these satellite dll directories should , of course , be created in the directory where the main executable file is located 向最终用户交付应用程序时,这些附属dll目录当然应在主可执行文件所在的目录中创建。 |
| 10. | These tools use the version for last language installed and the tools for the previously installed language are overwritten because the visual c build tools do not use the satellite dll model 由于visual c + +生成工具不使用附属dll模型,因此,这些工具使用最新安装的语言版本,而使用以前安装的语言的工具将被改写。 |