| 1. | Traveling overwatch is where things start to become applicable to gaming 掩护移动开始适合于游戏了。 |
| 2. | Act as overwatch whenever possible 有机会就要多观测。 |
| 3. | Bounding overwatch is the de - facto " standard infantry movement technique " 掩护跃进事实上就是“标准步兵移动技术” 。 |
| 4. | The technique for crossing a danger area is another form of bounding overwatch 穿越危险地段的技巧是掩护跃进的另一种形式。 |
| 5. | Note that bounding overwatch is used not only when moving to contact , but also when contact has been made 记住,掩护跃进不只是在交火前使用,交战当中也应该使用。 |
| 6. | The basic principle of bounding overwatch is that one element is always stationary and covering the movement of the other element ( s ) 掩护跃进的基本原则是,一个队员停下掩护其他队员移动。 |
| 7. | Royal canadaian artillery : heavy artillirty based with the m7 priest . different modes , such as overwatch , creeping barrage , and counter battery fire 皇家加拿大炮兵连:以m7为基础的重炮战术。多种模式的战术,如:战场观测,渐进弹幕轰击以及反弹幕炮击。 |
| 8. | Element leaders should also try to get superior ground when providing overwatch . a commanding view of the terrain increases the effectiveness of an overwatch element by a great deal 队长应该选择较高的地形来提供观察掩护。这大大提高了观察掩护的效果。 |
| 9. | If multiple elements are moving in a traveling overwatch method and take fire , the natural reaction to it is to transition to bounding overwatch immediately and maneuver as necessary to eliminate the enemy position ( s ) 如果多个队伍在掩护移动时突然遭遇敌人火力,第一反应就应该是切换为掩护跃进,消灭敌人。 |
| 10. | For instance , bounds across relatively open terrain can be long - both in the interest of getting across as quickly as possible and because the range of the overwatch element is higher due to the open terrain 例如,在开阔的地形跃进的幅度应该大一些? ?这是为了保证队伍快速穿越此地带,也因为开阔地形可提供观察掩护的距离很远。 |