| 1. | To be a game designer is to be a designer of substance 一个游戏策划就是一个规则设计者。 |
| 2. | Taylor : as a game designer i have my own view of what i think an rts is all about 对于rts的各个方面,作为一个游戏设计师,我有我自己的看法。 |
| 3. | For example , it might be useful for the game designer to establish patrol patterns for ai characters 例如,它可能对游戏设计者建立游戏角色的巡逻模式很有帮助。 |
| 4. | This is true particularly if you want players as well as game designers to use the scripting system 如果你希望玩家能像游戏设计者一样使用脚本系统的话,这是十分重要的。 |
| 5. | Figure 8 - 1 shows an example of a movement pattern that a game designer can implement using a scripting system 图8 - 1展示了游戏设计者可以用脚本系统实现的模式移动的实例。 |
| 6. | The most important task of the game designer is the creation of a structure of rules meant to simulate a world 对游戏设计师来说,最重要的是建立出一个规则结构,以模拟出另一个世界。 |
| 7. | Perhaps you want the script to be easy to read and write for the game designers , but not necessarily for the game player 或许你希望对于设计者来说脚本是易于读和写的,而对于玩家却不是必需的。 |
| 8. | The game designers are free to tweak the creature setting without the need to recompile the program code after each change 这样游戏设计者就可以轻轻松松地调整人的设定,而不需要在每次改动之后重新编译程序代码。 |
| 9. | Scripting is an excellent way to enable the game designer to create a compelling story without the need to alter the actual game program 脚本就是一个不错的方式来让游戏设计者创建一个引人入胜的故事而不需要修改已经完成的游戏程序。 |
| 10. | Items are safe from loss due to death , as stressed by lead game designer stephane quilichini , due to the time and money investment in making items 但死亡时物品是安全的,首席游戏设计师斯蒂文强调,制作物品是需要时间和花费钱币的。 |