| 1. | Deadly strike doubles the physical component of total damage 致命一击使总伤害中的物理伤害部分翻倍。 |
| 2. | Deadly strike above 100 % is as effective as 100 % deadly strike 致命一击的几率大于100 %时效果等同于100 % 。 |
| 3. | Chances of deadly strike from different sources are summed up 不同来源(不同装备上,译者注)的致命一击直接累加。 |
| 4. | Deadly strike is checked only if a critical strike does not happen 仅当临界一击没有发生效果时才对致命一击进行鉴定。 |
| 5. | Thus , deadly strike is useless if one has a 100 % chance to score a critical strike 当你有100 %几率触发临界一击的时候,致命一击使没有作用的。 |
| 6. | Or a bow could launch deadly strikes against specified psionic beings , such as cerebriliths 或者一把弓可以对特定的灵能生物(例如脑魔)造成致命打击。 |
| 7. | Deadly strike > > > theres a 25 % chance that this creatures attack will kill half the units in the enemy detachment 具有该技能的兵种在攻击时有25 %的机会能杀死其目标总兵数的一半。 |
| 8. | If a deadly strike is scored by other than a player character , e . g . a mercenary , it doubles all damage types , rather than just physical damage 如果致命一击是由玩家以外的角色所触发,例如一个雇佣兵,那么所有伤害类型都会被翻倍,而不仅仅是物理伤害。 |
| 9. | Final damage multipliers may affect only the total damage of certain damage types . for example , a deadly strike doubles only physical damage and not other damage types 最终伤害因子仅仅影响总体伤害中的一个类型。例如,致命一击仅仅使物理攻击伤害加倍,但其它类型伤害都没有效果。 |