凹凸纹理 meaning in English
z-correct bummapping z-correct
Examples
- First of all , the common color texture mapping , anti - aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced
本文首先介绍了普通的颜色纹理映射技术,反走样技术和多重纹理映射技术,它们是实现凹凸纹理映射技术的基础。 - To realize the illusion of bumpy of geometric surface , traditional bump mapping changes the normals of geometric surface instead of changing the geogetric attributes of body surface
传统的凹凸纹理映射技术并没有真正改变物体表面的几何属性,而是通过纹理来改变物体表面的法向量,从而实现物体表面具有粗糙感的假象。 - During the resent years , bump mapping is one of the hotspot in reasearching the 3d graphics . it is used for rendering the details of geometric surface , which makes the geometric surface look bumpy and increases the fidelity of scene
凹凸纹理映射技术是三维图形学中近年来研究的一个热点,它被使用来绘制物体表面的细节,使物体表面看起来具有粗糙感,增加绘制场景的真实程度。 - Then , the typical emboss bump mapping is delivered , so is the dot3 bump mapping that is the main techmology used in graphics card . they are discussed fully , which is based on the principle of them . and the pros and cons of them are discussed in detail
接着介绍了比较典型的浮雕凹凸纹理映射技术和现在主流显卡采用的点乘凹凸纹理映射技术,从实现的原理入手对二者进行了详细的论述,并对二者的优缺点进行了细微的比较。 - Firstly , the creation and rendering theory of 3d model is introduced , as a part of which the technique of substituting texture mapping for polygonal modeling is discussed in detail . bump mapping , as an emphasis , is studied to represent the concavo - convex detail of rivets and screws on the surface of first - segment , second - segment , third - segment and cowling of launch vehicle
首先,本文阐述了真实感三维模型生成理论,着重论述了采用纹理映射来代替多边形建模的技术,运用凹凸纹理映射技术来表现火箭箭体一子级、二子级、三子级和整流罩表面铆钉、螺丝钉和?架等表面细节。