三次握手 meaning in English
three-way handshake
Examples
- The dissertation presents a dynamic scheduling scheme to ensure that the key field messages can be transferred to the supervisory computer in time . a rule of three - way handshake is introduced to improve the reliability of the system
在通信中,提出了动态优先级调度方案,保证关键信息可以及时上传;提出了三次握手规则,提高了系统的可靠性;采用了帧滤波措施,提高了系统的实时性。 - Socket function mainly realizes setting up and initializing service unit socket , initializing service unit and service unit serial and so on . bind funcion primarily binds local address and port for the socket . listen function is to evaluate the max length of server ’ s listening queue . connect function and accept function set aside rate ahead , infrom user ’ s request of establishing virtual circuit to suna , cooperate with suna to establish the connection between client and server , return the result . we make use of three handshake with data protocol and virtual circuit mode , in this way , when we translate data , we can look up communication course according to virtual circuit number , at the same time , there aren ’ t source ip address and port , end ip address and port in the head of data package , the speed of translating data advances in a certain extent . send function and recv function is to send data collaborating with suna , and copy data from the receiving queue of socket to user ’ s buffer . close function cooperate
Socket ( )函数实现创建、初始化服务元套接字,初始化服务元及服务元序列等。 bind ( )函数为套接字绑定本地地址和端口号。 connect ( )和accept ( )函数主要是根据用户要求预留带宽,将用户的建立虚电路请求转达给服务元网络体系,协作服务元网络体系采用捎带数据的三次握手协议建立虚电路,并告诉用户处理结果,一方面,捎带数据的三次握手协议在一定程度上可提高数据传输速度;另一方面,采用虚电路方式,使得数据通信可直接根据虚电路号查找相应的通信进程,而且数据包的包头中省去了源ip地址、端口号和目的ip地址、端口号,提高了数据传输速率。 - This system realize the theory knowledge of the network by software , let students grasp the basic theory knowledge of the network respect more deeply during the process of practice . understanding of that this system can make students clearly mastering internal structure and protocols of the network , the user of the system can learn the principle of
本文首先介绍了该系统所采用的关键技术,然后详细的分析了该系统内部的设计结构以及实现方法,在后面简单的介绍了该系统的运行界面,最后指出了系统在三次握手的建立、校验和计算等方面存在的不足。